Glossary Achievement: reward for reaching certain goals in the story, including goals that might not be plot-relevant. Active user choice: an event that is the consequence of the active choice of a player within an interactive story. Closed Player …
Coaching for Writers Since 2018, we have coached more than one hundred writers in how to write interactive stories. We like to do this via webinars or one-to-one conversations with online conference tools like Skype or Zoom. As of …
TWIST – The Interactive Storytelling Tool TWIST is our interactive storytelling tool which we have been developing since 2018 and which we are still working on today to constantly improve it and add new features to allow authors like …
Follow-up Checks and Adjustments Follow-up checks and adjustments for interactive stories are an important topic in Voice. The format is still new, and not all players, writers, and producers are completely familiar with it yet. Diligent follow-up allows you, …
Marketing If you want to publish your story as an independent author, you will, of course, have to take care of the marketing since players will have to be able to find your story before they can play it. …
Competitions Another interesting way to position yourself as an author, make your work more known, and achieve greater reach is to submit your interactive story to competitions. In 2018, the famous Nebula Award introduced the category “Interactive Fiction”, for …
Monetization Actually, this chapter should have been at the beginning. Because no matter how much you enjoy writing interactive stories and creating things that delight others, at the end of the day, you want to be rewarded for your …
Voice Acting and eBooks When you are writing an interactive audiobook for Voice, you will have to decide whether you want to have the artificial voice of the Voice assistant read the texts, or whether you want to have …
Adaption for Voice The mechanics and concept of an app game like Candy Crush cannot be transferred to Voice so easily, of course. Also, a story will have to be more specific in its details than a visual game. …
The Perfect Interactive Audiobook This chapter is addressed to advanced and ambitious writers. It tackles precisely how to write a perfect interactive story for Voice. While everything that has been shared and explained so far in this guide was …