Driving into the Future: EarReality Debuts Interactive Audiobook in Dolby Atmos

EarReality showcased its first interactive audiobook designed for a Dolby Atmos experience in cars.

The story “Redemption,” developed in collaboration with Dolby, impressively demonstrated the possibilities of interactive audio experiences in the automotive sector.

These interactive audiobooks allow listeners to actively influence the storyline through voice commands, setting new standards for immersive entertainment options for drivers.

Soundscapes of Adventure: "Redemption" Enhances the Journey

“Redemption” utilizes Dolby Atmos technology to provide a spatial and immersive audio experience. In the story, the listener assumes the role of a soldier stranded on an unexplored planet. Participants must overcome the planet’s challenges and uncover its secrets while driving in a specially equipped test vehicle.

Voice-Controlled Plot Twists: Interactive Storytelling Takes the Wheel

A unique feature of “Redemption” is the integration of EarReality’s technology, which enables the plot to be actively controlled through voice commands. Listeners are given plot options that they can select via voice input. This interactivity transforms the vehicle into a dynamic storytelling environment, with the Dolby Atmos technology creating deep acoustic immersion.

Elevating Driving Experiences: Audiences Applaud "Redemption"

The demonstration of “Redemption” was met with great enthusiasm by the attending guests, including representatives from politics, business, and media. The innovative use of spatial sound impressively showed how interactive audio stories can revolutionize the driving experience. It was particularly noted that EarReality’s interactive audiobooks can be safely and comfortably played by drivers while driving, creating an entirely new dimension of entertainment and engagement.

Sonic Directions: Dolby Atmos Drives Game Mechanics

Christian Mahnke, CEO of EarReality, emphasizes the importance of Dolby Atmos as part of the gameplay mechanics. Listeners can make directional decisions based on sounds they hear from different directions, without these being described in the narrative text. Thus, sound becomes a part of the interactive action. Mahnke is confident that combining interactive audiobooks with Dolby Atmos could be a game changer for branded storytelling.

Leadership in Innovation: EarReality's Expansive Vision for Interactive Audiobooks

EarReality – a versatile partner for OEMs and publishers – has established a leading position in the field of interactive audiobooks with its game engine TWIST and the associated platform TWIST Tales. TWIST Tales, currently available via mobile apps, web browsers, Discord, and voice assistants, is set to expand into the automotive sector.

Interactive Audio Entertainment: Bridging Brands and Consumers

EarReality serves the needs of OEMs as well as publishers, game studios, and brands seeking innovative entertainment options and wanting to effectively tap into the interactive audiobook market segment. Partnerships and projects with renowned companies like Disney, Rowohlt, Audible, or BMW demonstrate the value and effectiveness of EarReality’s technologies and agency services in the industry. In 2022, EarReality created the interactive podcast “Hypnopolis 2” with BMW.

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Chris Mahnke

Christian Mahnke is the author of the most successful interactive audiobooks “Iron Falcon” and “The Magic Forrest”. He has also written branded interactive fiction stories for companies such as Disney and Audible. Currently he is stuck in the tutorial of The Witcher 2.

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Picture of Chris Mahnke

Chris Mahnke

Christian Mahnke is the author of the most successful interactive audiobooks “Iron Falcon” and “The Magic Forrest”. He has also written branded interactive fiction stories for companies such as Disney and Audible. Currently he is stuck in the tutorial of The Witcher 2.

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